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Sam & Max Hit the Road Complete Walkthrough/Solution.
By CHOOK...
This solution is one part of three walkthroughs from my Lucasarts Game
Solutions. Apart from this solution, i have also made Full Throtle,
and The Dig Walkthroughs...
Mail me at huoncan@southcom.com.au with anything you think is
important. And lastly enjoy the game...
THE OFFICE
Watch the introduction and, once in the office, have a look around for
fun - but what you need is the money in the mouse hole at the top (use
the "hand" icon) and a bulb in a room to the bottom right hand corner
of the screen. Use the answering machine next to the phone to get a
message.
Go outside and use Max on the cat to get your orders. Again, you can
look around for fun, but there is nothing else to do here save use the
car. This puts you on the map screen.
SNUCKEY'S
Go to the nearest Snuckey's. Get a papercup laying around outside, go
in, buy the box of candies (i.e., hand it to the assistant). Max will
want to go to the bathroom, so talk to the assistant about that. As
soon as Max leaves and you stop talking, go outside - when Max returns
talk to him and suggest you retain the file which is attached to the
key.
THE CARNIVAL
You can now use the car to get to the Kushman Brother's Carnival.
Watch what happens when you arrive; then, attempt to enter the main
tent. Hand your orders from the Chief to the fire-breather and he'll
let you in. Here, talk to the Kushman Brothers to find out what gives.
They will give you a day pass to go on all the rides. Before you leave
this tent, pick up the Bigfoot hairs near the melting ice block and
then the jar with the hand. Exit up.
Walk into the small tent and have a look around. Take the magnifying
lens and play Wak-A-Rat (now, THAT was fun!); you should have no to
trouble winning a price. Use this with the bulb to get a flashlight.
Go to the left of this tent and talk to the guy in charge of the Cone
of Tragedy. Have a ride in that and you will lose all your belongings
- talk to the guy again and he will give you a Lost Property ticket.
Go to the right of the Wak-a-Rat tent and you will find the Lost &
Found, which is to the right of the main tent. Here you will get all
your stuff plus a magnet - look into your inventory box.
Now you have to go to the Tunnel of Love, which is on the other side
of the main tent and which you can reach by walking left from the Cone
of Tragedy. Use the swan to travel inside and use the flashlight
immediately, on the spaces between the tableaux, until you spot a
fusebox. Use Max on it and you will alight on a "Henry VIII" tableau.
Pull the king's beard to get the door open.
Go inside and talk to the Mole man to get a lot of information and
also the key (?!) to Trixie's caravan... if you hand him the candy.
When you've finished with him, flip the switch on your way out so that
you can ride the swan back to the entrance.
Go to the caravan and get it open; look around and you will find a
scorecard from Gator Golf inside the wardrobe and a suit inside a box.
Get them both, go out and leave the Carnival by using the car.
First go to the World of Fish, which should have appeared on the map.
Just grab a bucket full of fish near the stand. Use the car go get at
the map and this time travel to...
GATOR GOLF
Walk to the left and get a broken ball retriever from the rubbish bin.
Talk to the guy behind the counter. Now head for the golf area. Watch
what happens here. When you are left to your own devices, you have to
rescue Max.
Use the fish instead of the golf balls to play the game. It starts
when you pick up a club. You could instead have a bit of fun dunking
Max (you aim a ball at the target on his cage), but what you are
aiming to do is to group the alligators in a straight line between you
and Max. You do this by getting them to swim to the fish you are going
to hit to them - so place the flag where you wish each alligator's
head to be and swing. One by one you should get them into position -
it can be a little annoying but persevere. Once they are all aligned,
Sam will automatically run across to Max.
Here, open the cage to let Max out, who should have collected some
hair. Open the door at the base of the cage to get a Sno Globe from
the Mystery Vortex. Now you can leave and go to the nearest Snuckey's.
Ask the assistant to open the jar with the hand inside - he will do so
and then you can make your way to...
THE WORLD'S LARGEST BALL OF TWINE
Go straight to the Museum and do a spot of investigating and talking
(note the fish/fishbones raining outside the window). Use the hand
from the jar on the broken ball retriever and the magnet on that
combination. Now use the whole thing on the base of the ball which you
will see inside the Museum. Plunging this instrument in, you will
retrieve a Mood ring.
Now you can leave the Museum and go to the cable car - use it to get
up to the Restaurant. Note the loose bit of string and the fact that
you can't get at it. Enter the Restaurant and chat to the mechanic.
You should get a bent spanner. Have a look around and leave. Go to...
THE WORLD OF FISH
Walk to the left of the fisherman and use the spanner on the tube
below the large fish standing in the water. Take Max and just watch
what happens. At the end of the sequence you'll be up at the right
side of the restaurant - use Max on the ball to get a length of twine.
Now you can leave and go to...
THE MYSTERY VORTEX
Have a good look around and enter the cave. Inside, make for the steps
and use the mirror to enter it. You will see two enormous magnets and,
if you walk right, another one. What happens is that, by throwing the
switches of the different magnets in divers combinations, the
characters change colour. This enables them to enter different sized
doors - in this case, I needed them red to get them through the red
door, so I kept trying all the switches till they changed to that
colour.
Through this you will find Shuv-Oohl. Talk to him and give him the
Mood ring. He will give you some information and also some magic
powder. You can leave and go to the right of the mirror and exit top.
You will enter an upside-down room. Right now, all you need to do here
is to talk to the lady and grab the hair by the molten ice. You can
leave and return to the Restaurant.
Here, grab the two cables near the lift and use them on the binoculars
to the right. Use the magnifying glass on the binoculars. Now use them
and look until you see a rock. At this point, stop the binoculars (the
indicator under the glasses should be upright - use either of the
mouse buttons to get it to that position). Again, a bit tricky but it
can be done. Leave and make directly for...
FROG ROCK
As per instructions, place the three bunches of hair you've collected
on the rock and then the magic powder on them. Watch what happens. Go
now to...
BUMPUSVILLE
Enter the building and head to the right. Following this direction,
enter the room up to see what it contains, then go out and into the
room to the right, note the wig, climb up the car stairs and get a
pillow. Use the ball retriever to get a book from the shelves over the
door. This book enables you to fix a cleaning robot you will have
spotted around. Find the robot by the entrance of the house and use
it. You will see a diagram of wires and rooms. Basically, you want to
get the guy guarding the virtual machine out of there. So, pull all
the wires out then plug in the wire for the room to the left of the
diagram.
Once you have done, the robot buzzes off there and triggers an alarm -
you should see Lee Harvey running left, so you can now safely enter
the room with the virtual machine and use it. Pull the sword out of
the stone and use it on the dragon when it appears. You should get a
key.
The Virtual dream over, go to the room to the left of the entrance -
watch and listen and, at the end, use the key on the contraption to
the right of the door. This will free Bruno and Trixie. Watch some
more. Now leave through the door and be sure to pick up the John Muir
portrait outside this room. Make for the car and, on the map,
choose...
THE JUNGLE INN
Go inside and talk to Evelyn Morrison at the counter. At the end, she
will give you a heap of leaflets. Look at them and new locations will
appear on the map. Leave for now and go to...
THE VEGETABLE WORLD
Advance to the right, talk to the lady, give her the John Muir
picture. Pick up a gourd from the box to the right. Go back to
Bumpusville.
Here, go to the room with the wig and use the gourd with it, so that
you can take the wig. Now we can go to...
DINO BUNGEE
Have a look around and go to the place where you can do some bungee
jumping. After talking to the girl in charge, you'll change behind the
screens and you can then use the elastic to the right to jump. Use the
ball retriever with the papercup to collect some tar. Now go to the
animals.
Use Max on the hairy mammoth and he will get some hair. Turn to the
mechanical T-Rex and press the button on the speaker to get him to
talk. Do so several times till his mouth is briefly stuck open - use
the length of twine on it and then Max on the twine. This will cause
you to obtain a tooth. Back at the...
JUNGLE INN
Give the file to the Bigfoot standing by the door. Use the suit, hair,
tar and wig to get a Bigfoot costume. Use it to get to the party
(actually, Sam and Max enter the phone box to change and emerge
dressed as a Bigfoot. Just go through the door).
Here, the main thing is to get the wine bottle; but you can talk,
listen and watch as much as you like. When you've done, exit top left,
i.e., the other side of the stage. It is extremely difficult to get
the two characters through this door, but you must do it.
Once through, get the icepick to the left of the freezer. Watch what
happens - the disguise comes off revealing your identity. When the two
guys are in the freezer, talk to Max, who will lock them in.
THE FINAL PREPARATIONS
Leave and go to the Vegetable World to collect the John Muir-shaped
gourd. Go to the Restaurant and give the icepick to the mechanic, who
will turn it into a corkscrew. Use this on the bottle of wine to
retrieve the cork. You can now go to the upside-down room in the
Mystery Vortex and use the Mini Vortex machine. Once inside, use the
Sno Globe on the machine and it will suck up the vortex. Outside the
machine, use the cork on the Sno Globe to trap the vortex in it.
FINALE
Once more, back to the Jungle Inn. Go into the party, up left and up.
You should see four totem poles. Talk to the Bigfoot. Go up and meet
the chief. Talk to him and give him the Sno Globe, the tooth, the John
Muir gourd and the pillow. This will cause the totem poles to
disappear one by one and make all matters right. The End. Honestly.
Watch the credits and play the final minigame.
By CHOOK